![]() Each player starts their turn with one action point which they can use to perform an action that requires it. The playing field is a classic hexagonal grid. The combat in Stolen Realm is by itself quite classic. Currently, the other features are small little distractions that don’t really do much. Expanding on these options would be great for the game as the current options seem to only revolve around the battles. However, based on info on their original Kickstarter page, it seems they are planning to expand on this feature with fishing and herb gathering. The latter basically has you mine ores, which you can then sell at the store. This game also has a gathering system seen on the map as “commodity”, which currently is still quite basic. You have the classic options that are often found in these types of games such as stores, battle encounters, rest spots, treasures, and events which are exactly what you would expect. We found that playing more than two runs in a row makes this game feel too repetitive.Įvery stage in a quest allows you to choose between different options. This gameplay loop gets quite repetitive though, and it seems this game is best played for 30 to 60 minutes per day. Every quest takes about 30 minutes to finish making it a perfect little break from other things. When going to the town’s portal, the game has you choose between main quests and side quests and every quest then sees you traverse 7 stages resulting in a boss battle. Stolen Realm is best described as a turn-based strategy action RPG. The gameplay is what this game really focuses on and where it really shines. There seems to be enough variety in the background music, and overall the sound design is simply very well done. There is great nostalgic town music, epic battle music, and basically everything else you need in your medieval adventure. ![]() The soundtrack is also great, and together with the graphics, it really makes this game feel alive. There were instances when the game dropped below 30 FPS, even on a device that is far above the suggested requirements. Maybe, because of this, the game seems to struggle to run at 60 FPS consistently. Nonetheless, the execution is spot-on, and you’ll be treated to vibrant colors, a great atmosphere, and lots of small details. These visuals will probably not be loved by everyone. The developers went for a hex-based grid system for mainly gameplay-related reasons. This feels like a big missed opportunity as a good story would make the game much more enjoyable and feel less repetitive. Perhaps this is something we can expect in future updates before the official release, but as of now, the game seems to focus only on gameplay. There’s some extremely basic monologue, but nothing that you can really call a story. The story still seems to be absent from the game. Every update seems to improve the game and adds new cool features, slowly turning the game into a complete, full, entertaining adventure. Burst2Flame Entertainment released their game in early access in June 2021 and has been frequently updating the game ever since. Stolen Realm had their Kickstarter project funded in November-December 2020 with an estimated delivery date of November 2021. The projects end up unable to deliver on their promises quite often but this does not seem to be the case for Stolen Realm. Kickstarter games don’t really have the best reputation.
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